概要
BuildPath
"Library/com.unity.addressables/StreamingAssetsCopy/" + StreamingAssetsSubFolder + "/" + PlatformMappingService.GetPlatform()
PlayerBuildDataPath
Application.streamingAssetsPath + "/" + StreamingAssetsSubFolder + "/" + PlatformMappingService.GetPlatform()"
RuntimePath
#if UNITY_EDITOR return BuildPath; #else return PlayerBuildDataPath; #endif
StreamingAssetsSubFolder
"aa"
kAddressablesRuntimeDataPath
"AddressablesRuntimeDataPath"