概要
使用例
using UnityEditor; public static class Example { [MenuItem( "Tools/Hoge" )] private static void Hoge() { // デフォルトなら // 0: Use Asset Database (faster) // 1: Simulate Groups (advanced) // 2: Use Existing Build (requires built groups) AddressableUtils.SetActivePlayModeDataBuilderIndex( 0 ); } }