はじめに
「TouchKit」を Unity プロジェクトに導入することで
タッチジェスチャを簡単に実装できるようになります
使用例
使い方
タッチ
var recognizer = new TKTapRecognizer(); recognizer.boundaryFrame = new TKRect( 0, 0, 50f, 50f ); recognizer.gestureRecognizedEvent += r => { Debug.Log( r ); }; TouchKit.addGestureRecognizer( recognizer );
長押し
var recognizer = new TKLongPressRecognizer();
recognizer.gestureRecognizedEvent += r =>
{
Debug.Log( r );
};
recognizer.gestureCompleteEvent += r =>
{
Debug.Log( r );
};
TouchKit.addGestureRecognizer( recognizer );
パン(ドラッグ)
var recognizer = new TKPanRecognizer(); recognizer.gestureRecognizedEvent += r => { var d = recognizer.deltaTranslation; Camera.main.transform.position -= new Vector3( d.x, d.y ) / 100; Debug.Log( r ); }; recognizer.gestureCompleteEvent += r => { Debug.Log( r ); }; TouchKit.addGestureRecognizer( recognizer );
スワイプ
var recognizer = new TKSwipeRecognizer();
recognizer.gestureRecognizedEvent += r =>
{
Debug.Log( r );
};
TouchKit.addGestureRecognizer( recognizer );
ピンチ
var recognizer = new TKPinchRecognizer();
recognizer.gestureRecognizedEvent += r =>
{
cube.transform.localScale += Vector3.one * recognizer.deltaScale;
Debug.Log( r );
};
TouchKit.addGestureRecognizer( recognizer );
回転(2本指)
var recognizer = new TKRotationRecognizer();
recognizer.gestureRecognizedEvent += r =>
{
cube.Rotate( Vector3.back, recognizer.deltaRotation );
Debug.Log( r );
};
TouchKit.addGestureRecognizer( recognizer );
回転(1本指)
var recognizer = new TKOneFingerRotationRecognizer();
recognizer.targetPosition = Camera.main.WorldToScreenPoint( cube.position );
recognizer.gestureRecognizedEvent += r =>
{
cube.Rotate( Vector3.back, recognizer.deltaRotation );
Debug.Log( r );
};
TouchKit.addGestureRecognizer( recognizer );
イベント解除
TouchKit.removeAllGestureRecognizers();