【Unity】Plane.Raycastで一時変数を宣言する必要がない拡張メソッド
using UnityEngine; public static class PlaneExtensions { public static float Raycast( this Plane self, Ray ray ) { float enter; self.Raycast( ray, out enter ); return enter; } }
using UnityEngine; public static class PlaneExtensions { public static float Raycast( this Plane self, Ray ray ) { float enter; self.Raycast( ray, out enter ); return enter; } }