概要
using System;
using System.Diagnostics;
using UnityEditor;
using UnityEngine;
using Debug = UnityEngine.Debug;
public static class Tools
{
[MenuItem( "Tool/Hoge" )]
private static void Hoge()
{
var folderType = Environment.SpecialFolder.LocalApplicationData;
var localPath = Environment.GetFolderPath( folderType );
var company = Application.companyName;
var product = Application.productName;
var path = $"{localPath}Low/Unity/{company}_{product}";
path = path.Replace( "/", "\\" );
Debug.Log( path );
Process.Start( path );
}
}
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