使用例
使い方
using Sirenix.OdinInspector; using UnityEngine; public class Example : MonoBehaviour { public GameObject m_odinFormat; [DrawWithUnity] public GameObject m_unityFormat; }
DrawWithUnity を変数に適用することで使用できます
using Sirenix.OdinInspector; using UnityEngine; public class Example : MonoBehaviour { public GameObject m_odinFormat; [DrawWithUnity] public GameObject m_unityFormat; }
DrawWithUnity を変数に適用することで使用できます