使用例

使い方
using Sirenix.OdinInspector; using UnityEngine; public class Example : MonoBehaviour { public GameObject m_odinFormat; [DrawWithUnity] public GameObject m_unityFormat; }
DrawWithUnity を変数に適用することで使用できます

using Sirenix.OdinInspector; using UnityEngine; public class Example : MonoBehaviour { public GameObject m_odinFormat; [DrawWithUnity] public GameObject m_unityFormat; }
DrawWithUnity を変数に適用することで使用できます