ソースコード
using System.IO; using System.Linq; using UnityEditor; using UnityEditor.Animations; public static class ExampleClass { [MenuItem( "Tools/Example" )] private static void Example() { var path = "【ここに該当ファイルが存在するフォルダのパスを入力】"; var transitions = Directory .GetFiles ( path, "*", SearchOption.AllDirectories ) .Select ( c => AssetDatabase.LoadAssetAtPath<AnimatorController>( c ) ) .Where ( c => c != null ) .SelectMany( c => c.layers ) .Select ( c => c.stateMachine ) .SelectMany( c => c.states ) .SelectMany( c => c.state.transitions ) ; foreach ( var n in transitions ) { n.hasExitTime = false ; n.exitTime = 0 ; n.duration = 0 ; } AssetDatabase.SaveAssets(); } }