ソースコード
using UnityEngine; public static class Vector3Ext { public static Vector3 Round( this Vector3 self ) { return new Vector3 ( Mathf.Round( self.x ), Mathf.Round( self.y ), Mathf.Round( self.z ) ); } }
使い方
var vec = new Vector3( 1.1f, 1.1f, 1.1f ); vec = vec.Round();