ソースコード
using UnityEngine;
public static class TransformExtensions
{
<summary>
</summary>
public static void TranslateX( this Transform self, float x )
{
self.Translate( x, 0, 0 );
}
<summary>
</summary>
public static void TranslateY( this Transform self, float y )
{
self.Translate( 0, y, 0 );
}
<summary>
</summary>
public static void TranslateZ( this Transform self, float z )
{
self.Translate( 0, 0, z );
}
}
使い方
transform.TranslateX( 25 );
transform.TranslateY( 25 );
transform.TranslateZ( 25 );
関連記事