概要
using TMPro; using UnityEngine; public sealed class Example : MonoBehaviour { public TMP_Text m_tmpText; private void OnEnable() { TMPro_EventManager.TEXT_CHANGED_EVENT.Add( OnChangedEvent ); } private void OnDisable() { TMPro_EventManager.TEXT_CHANGED_EVENT.Remove( OnChangedEvent ); } private void OnChangedEvent( Object obj ) { if ( obj == m_tmpText ) { Debug.Log( "変更された" ); } } }