概要
using UnityEditor; using UnityEngine; [InitializeOnLoad] public static class Example { static Example() { SceneViewCameraWindow.additionalSettingsGui += OnGUI; } private static void OnGUI( SceneView sceneView ) { GUILayout.Label( "ピカチュウ" ); } }
using UnityEditor; using UnityEngine; [InitializeOnLoad] public static class Example { static Example() { SceneViewCameraWindow.additionalSettingsGui += OnGUI; } private static void OnGUI( SceneView sceneView ) { GUILayout.Label( "ピカチュウ" ); } }