概要
using UnityEditor; using UnityEngine; [InitializeOnLoad] public static class Example { static Example() { EditorApplication.projectChanged += () => Debug.Log( "ピカチュウ" ); } }
EditorApplication.projectChanged
が呼び出されます
using UnityEditor; using UnityEngine; [InitializeOnLoad] public static class Example { static Example() { EditorApplication.projectChanged += () => Debug.Log( "ピカチュウ" ); } }
EditorApplication.projectChanged
が呼び出されます