スクリプト
var activeScene = SceneManager.GetActiveScene(); EditorSceneManager.LoadSceneInPlayMode ( path: activeScene.path, parameters: new LoadSceneParameters( LoadSceneMode.Single ) );
var activeScene = SceneManager.GetActiveScene(); EditorSceneManager.LoadSceneInPlayMode ( path: activeScene.path, parameters: new LoadSceneParameters( LoadSceneMode.Single ) );