概要
using UnityEditor; using UnityEngine; [InitializeOnLoad] public static class Example { static Example() { AssetDatabase.onImportPackageItemsCompleted += paths => { foreach ( var path in paths ) { Debug.Log( path ); } }; } }
using UnityEditor; using UnityEngine; [InitializeOnLoad] public static class Example { static Example() { AssetDatabase.onImportPackageItemsCompleted += paths => { foreach ( var path in paths ) { Debug.Log( path ); } }; } }