はじめに
var type = typeof( GameObject ); var content = EditorGUIUtility.ObjectContent( null, type ) var image = content.image;
「EditorGUIUtility.ObjectContent」を使用することで
Unity のコンポーネントのアイコンを取得できます
使用例
using UnityEditor; using UnityEngine; public class Example : EditorWindow { [MenuItem( "Window/Example" )] private static void Init() { var win = GetWindow<Example>(); } private void OnGUI() { GUILayout.BeginHorizontal(); GUILayout.Box( EditorGUIUtility.ObjectContent( null, typeof( GameObject ) ).image ); GUILayout.Box( EditorGUIUtility.ObjectContent( null, typeof( Transform ) ).image ); GUILayout.Box( EditorGUIUtility.ObjectContent( null, typeof( Rigidbody ) ).image ); GUILayout.Box( EditorGUIUtility.ObjectContent( null, typeof( BoxCollider ) ).image ); GUILayout.Box( EditorGUIUtility.ObjectContent( null, typeof( Light ) ).image ); GUILayout.EndHorizontal(); } }