ソースコード
#if UNITY_EDITOR using UnityEditor; using UnityEngine; using UnityEngine.UI; public sealed class Example : MonoBehaviour { [SerializeField] private GameObject m_prefab; [SerializeField] private RawImage m_rawImage; private void Awake() { m_rawImage.texture = AssetPreview.GetAssetPreview( m_prefab ); } } #endif