概要
using UnityEditor; public static class Example { [MenuItem( "Tools/Hoge" )] public static void Hoge() { EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Debugging; } }
using UnityEditor; public static class Example { [MenuItem( "Tools/Hoge" )] public static void Hoge() { EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Debugging; } }