概要
Unity の Preferences を開いて左メニューで「Addressables」を選択して
「Debug Build Layout」をオンにした状態で Addressables でビルドすると
ビルド結果の詳細が Library/com.unity.addressables/
フォルダに
buildlayout.txt
というファイルで出力されます
WARNING! The formatting in this file may change in future package versions. Unity Version: 2021.2.7f1 com.unity.addressables: 1.19.15 Summary Addressable Groups: 3 Explicit Assets Addressed: 1 Total Bundle: 1 (0 Scene Bundles, 1 Non-Scene Bundles) Total Build Size: 12.34KB Total MonoScript Size: 0B Total AssetBundle Object Size: 268B Group Built In Data (Bundles: 0, Total Size: 0B, Explicit Asset Count: 0) Schemas PlayerDataGroupSchema Group Default Local Group (Bundles: 0, Total Size: 0B, Explicit Asset Count: 0) Schemas ContentUpdateGroupSchema BundledAssetGroupSchema (PackingMode: PackTogether, Compression: LZ4) Group Packed Assets (Bundles: 1, Total Size: 12.34KB, Explicit Asset Count: 1) Schemas BundledAssetGroupSchema (PackingMode: PackTogether, Compression: LZ4) ContentUpdateGroupSchema Archive packedassets_assets_all_c9358258aab71cac8f9290d4e26f8de6.bundle (Size: 12.34KB, Compression: Lz4HC, Asset Bundle Object Size: 268B) Bundle Dependencies: Expanded Bundle Dependencies: Explicit Assets Assets/Textures/001 1.png (Total Size: 2MB, Size from Objects: 792B, Size from Streamed Data: 2MB, File Index: 0, Addressable Name: Assets/Textures/001 1.png) Files: File 0 (MonoScripts: 0, MonoScript Size: 0B) CAB-29828925d4bebb73ff5d8f9de3b9e2d4 (Size: 11.17KB) CAB-29828925d4bebb73ff5d8f9de3b9e2d4.resS (Size: 2MB) Data From Other Assets (0) BuiltIn Bundles
中身は上記のようになっています