概要

Unity の Preferences を開いて左メニューで「Addressables」を選択して
「Debug Build Layout」をオンにした状態で Addressables でビルドすると
ビルド結果の詳細が Library/com.unity.addressables/ フォルダに
buildlayout.txt というファイルで出力されます
WARNING! The formatting in this file may change in future package versions.
Unity Version: 2021.2.7f1
com.unity.addressables: 1.19.15
Summary
Addressable Groups: 3
Explicit Assets Addressed: 1
Total Bundle: 1 (0 Scene Bundles, 1 Non-Scene Bundles)
Total Build Size: 12.34KB
Total MonoScript Size: 0B
Total AssetBundle Object Size: 268B
Group Built In Data (Bundles: 0, Total Size: 0B, Explicit Asset Count: 0)
Schemas
PlayerDataGroupSchema
Group Default Local Group (Bundles: 0, Total Size: 0B, Explicit Asset Count: 0)
Schemas
ContentUpdateGroupSchema
BundledAssetGroupSchema (PackingMode: PackTogether, Compression: LZ4)
Group Packed Assets (Bundles: 1, Total Size: 12.34KB, Explicit Asset Count: 1)
Schemas
BundledAssetGroupSchema (PackingMode: PackTogether, Compression: LZ4)
ContentUpdateGroupSchema
Archive packedassets_assets_all_c9358258aab71cac8f9290d4e26f8de6.bundle (Size: 12.34KB, Compression: Lz4HC, Asset Bundle Object Size: 268B)
Bundle Dependencies:
Expanded Bundle Dependencies:
Explicit Assets
Assets/Textures/001 1.png (Total Size: 2MB, Size from Objects: 792B, Size from Streamed Data: 2MB, File Index: 0, Addressable Name: Assets/Textures/001 1.png)
Files:
File 0 (MonoScripts: 0, MonoScript Size: 0B)
CAB-29828925d4bebb73ff5d8f9de3b9e2d4 (Size: 11.17KB)
CAB-29828925d4bebb73ff5d8f9de3b9e2d4.resS (Size: 2MB)
Data From Other Assets (0)
BuiltIn Bundles
中身は上記のようになっています