概要
using UnityEditor; using UnityEngine; public static class Example { [MenuItem( "Tools/FixCameraPivotAndSize" )] public static void FixCameraPivotAndSize() { var sceneView = SceneView.lastActiveSceneView; if ( sceneView == null ) return; sceneView.pivot = new Vector3( 0, -1.5f, 0 ); sceneView.size = 8; sceneView.Repaint(); } }