概要
const BindingFlags bindingAttrs = BindingFlags.Instance | BindingFlags.Public; var gameViewType = Type.GetType( "UnityEditor.GameView,UnityEditor" ); var selectedSizeIndexInfo = gameViewType!.GetProperty( "selectedSizeIndex", bindingAttrs ); var editorWindow = EditorWindow.GetWindow( gameViewType ); var selectedSizeIndex = selectedSizeIndexInfo!.GetValue( editorWindow ); Debug.Log( selectedSizeIndex );