ソースコード
#if UNITY_EDITOR using System; using UnityEditor; namespace Kogane { public struct SetGameViewMaximizedScope : IDisposable { private static readonly Type GAME_VIEW_TYPE = Type.GetType( "UnityEditor.GameView,UnityEditor" ); private readonly bool m_oldMaximized; private bool m_isInitialized; public SetGameViewMaximizedScope( bool maximized ) { var editorWindow = EditorWindow.GetWindow( GAME_VIEW_TYPE ); m_oldMaximized = editorWindow.maximized; editorWindow.maximized = maximized; m_isInitialized = true; } public void Dispose() { if ( !m_isInitialized ) return; m_isInitialized = false; var editorWindow = EditorWindow.GetWindow( GAME_VIEW_TYPE ); editorWindow.maximized = m_oldMaximized; } } } #endif