概要
using UnityEditor; using UnityEngine; internal static class Example { [MenuItem( "Tools/Example" )] private static void Run() { ConsoleWindowUtility.GetConsoleLogCounts ( error: out var error, warn: out var warn, log: out var log ); Debug.Log( $"error: {error}" ); Debug.Log( $"warn: {warn}" ); Debug.Log( $"log: {log}" ); } }