概要
using UnityEditor; internal static class Example { [MenuItem( "hoge/hoge" )] private static void Hoge() { PlayModeWindow.SetCustomRenderingResolution ( width: 480, height: 270, baseName: "480x270" ); } }
using UnityEditor; internal static class Example { [MenuItem( "hoge/hoge" )] private static void Hoge() { PlayModeWindow.SetCustomRenderingResolution ( width: 480, height: 270, baseName: "480x270" ); } }