ソースコード
using System.Reflection; using UnityEditor; using UnityEngine.Assertions; public static class EditorUtilityInternal { public static void SaveProjectAsTemplate ( string targetPath, string name, string displayName, string description, string defaultScene, string version ) { var type = typeof( EditorUtility ); const string methodName = nameof( SaveProjectAsTemplate ); const BindingFlags bindingAttr = BindingFlags.Static | BindingFlags.NonPublic; var methodInfo = type.GetMethod( methodName, bindingAttr ); Assert.IsNotNull( methodInfo ); var parameters = new object[] { targetPath, name, displayName, description, defaultScene, version, }; methodInfo.Invoke( null, parameters ); } }