概要
using UnityEditor; [InitializeOnLoad] public static class Example { static Example() { EditorApplication.update += () => { Debug.Log( AssetDatabase.IsConnectedToCacheServer() ); }; } }
AssetDatabase.IsConnectedToCacheServer()
を使用する
using UnityEditor; [InitializeOnLoad] public static class Example { static Example() { EditorApplication.update += () => { Debug.Log( AssetDatabase.IsConnectedToCacheServer() ); }; } }
AssetDatabase.IsConnectedToCacheServer()
を使用する