概要
public static IEnumerable<string> GetAllScenePathInBuildSettings() { for ( int i = 0; i < SceneManager.sceneCountInBuildSettings; i++ ) { yield return SceneUtility.GetScenePathByBuildIndex( i ); } }
public static IEnumerable<string> GetAllScenePathInBuildSettings() { for ( int i = 0; i < SceneManager.sceneCountInBuildSettings; i++ ) { yield return SceneUtility.GetScenePathByBuildIndex( i ); } }