はじめに
https://en.wikibooks.org/wiki/Cg_Programming/Unity
上記のサイト様では Unity における CG プログラミングの基本が紹介されています
チュートリアル一覧
Basics
Transparent Surfaces
Basic Lighting
- Diffuse Reflection
- Specular Highlights
- Two-Sided Surfaces
- Smooth Specular Highlights
- Two-Sided Smooth Surfaces
- Multiple Lights
Basic Texturing
Textures in 3D
Environment Mapping
Variations on Lighting
- Brushed Metal
- Specular Highlights at Silhouettes
- Diffuse Reflection of Skylight
- Translucent Surfaces
- Translucent Bodies
- Soft Shadows of Spheres
- Toon Shading
Non-Standard Vertex Transformations
- Screen Overlays
- Billboards
- Outlining Objects
- Nonlinear Deformations
- Displacement Maps
- Shadows on Planes
Image Effects and Compute Shaders
- Minimal Image Effect
- Computing Image Effects
- Computing Color Histograms
- Computing the Brightest Pixel