ソースコード
using UnityEngine; public class RotateSkyBox : MonoBehaviour { public float m_speed = 0.1f; private float m_rotation; private void Update() { m_rotation += m_speed; if ( 360 <= m_rotation ) { m_rotation -= 360; } var skybox = RenderSettings.skybox; skybox.SetFloat( "_Rotation", m_rotation ); } }