public class TextureAssetPostProcessor : AssetPostprocessor
{
private void OnPreprocessTexture()
{
var impoter = assetImporter as TextureImporter;
var maxTextureSize = 2048;
var compressionQuality = 50;
impoter.SetPlatformTextureSettings
(
platform : "Android",
maxTextureSize : maxTextureSize,
textureFormat : TextureImporterFormat.ETC_RGB4,
compressionQuality : compressionQuality,
allowsAlphaSplit : false
);
impoter.SetPlatformTextureSettings
(
platform : "iPhone",
maxTextureSize : maxTextureSize,
textureFormat : TextureImporterFormat.PVRTC_RGB4,
compressionQuality : compressionQuality,
allowsAlphaSplit : false
);
}
}
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