using UnityEditor; using UnityEngine; [CanEditMultipleObjects] [CustomEditor( typeof( UIScrollView ), true )] public sealed class UIScrollViewEditorCustom : UIScrollViewEditor { public override void OnInspectorGUI() { base.OnInspectorGUI(); if ( GUILayout.Button( "Reset Clipping Position" ) ) { var self = target as UIScrollView; self.ResetPosition(); } } }