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平日更新を目標に Unity や C#、Visual Studio、ReSharper などのゲーム開発アレコレを書いていきます

2022-01-24から1日間の記事一覧

【Unity】Package Name has not been set up correctly

概要 UnityException: Package Name has not been set up correctly Please set the Package Name in the Player Settings. The value must follow the convention 'com.YourCompanyName.YourProductName' and can contain alphanumeric characters and unde…

【Unity】TargetException: Non-static field requires a target

概要 TargetException: Non-static field requires a target System.Reflection.RuntimeFieldInfo.SetValue (System.Object obj, System.Object val, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Globalization.Cu…

【Unity】Unable to find player assembly: XXXX\Temp\StagingArea\Data\Managed\UnityEngine.TestRunner.dll

概要 Unable to find player assembly: XXXX\Temp\StagingArea\Data\Managed\UnityEngine.TestRunner.dll UnityEngine.Debug:LogWarning (object) Unity.Burst.Editor.BurstAotCompiler:OnPostBuildPlayerScriptDLLsImpl (UnityEditor.Build.Reporting.Build…

【Unity】You are making an Android IL2CPP build, but it does not have native 64-bit support.

概要 You are making an Android IL2CPP build, but it does not have native 64-bit support. It is recommended to enable ARM64 in Player Settings: Target Architecture in to natively support 64-bit devices. Android で IL2CPP ビルドした時に上記…

【Unity】Addressable Asset System に関する記事まとめ(140 件以上)

はじめに 当ブログで紹介してきた Addressable Asset System に関する記事を 140 件以上まとめました 注意 古いバージョン(1.6.2 など)のころに書いた記事も混ざっているため 最新のバージョンだと既に動かないプログラムが紹介されていたりする可能性があ…