概要
var webRequest = UnityWebRequestAssetBundle.GetAssetBundle( url, hash, crc ); ... Debug.Log( webRequest.downloadedBytes );
UnityWebRequest.downloadedBytes を参照する
var webRequest = UnityWebRequestAssetBundle.GetAssetBundle( url, hash, crc ); ... Debug.Log( webRequest.downloadedBytes );
UnityWebRequest.downloadedBytes を参照する