概要
using UnityEditor; using UnityEngine; public static class Example { [MenuItem( "Tools/Hoge" )] public static void Hoge() { var assembly = typeof( EditorApplication ).Assembly; var windowTypeName = "UnityEditor.InspectorWindow"; var windowType = assembly.GetType( windowTypeName ); var windows = Resources.FindObjectsOfTypeAll( windowType ); var isOpen = 1 <= windows.Length; Debug.Log( isOpen ); } }
例えば Inspector が表示されているかどうかは上記のようなコードで確認できる