using UnityEngine; public static class ApplicationUtils { public static void ReloadLevel() { Application.LoadLevel( Application.loadedLevelName ); } }
// Application.LoadLevel( Application.loadedLevelName );
ApplicationUtils.ReloadLevel();
using UnityEngine; public static class ApplicationUtils { public static void ReloadLevel() { Application.LoadLevel( Application.loadedLevelName ); } }
// Application.LoadLevel( Application.loadedLevelName );
ApplicationUtils.ReloadLevel();