2019-10-29から1日間の記事一覧
概要 using UnityEditor; using UnityEditor.Animations; public static class AnimatorStateTransitionContext { [MenuItem( "CONTEXT/AnimatorStateTransition/Reset Simple" )] private static void ResetSimple( MenuCommand command ) { var transition…
概要 using UnityEditor; using UnityEditor.Animations; public static class Example { [MenuItem( "CONTEXT/AnimatorStateTransition/Hoge" )] private static void Hoge( MenuCommand command ) { var transition = command.context as AnimatorStateTra…
ソースコード using UnityEditor; using UnityEngine; using UnityEngine.UIElements; [InitializeOnLoad] public static class Example { static Example() { foreach ( var sceneView in Resources.FindObjectsOfTypeAll<SceneView>() ) { var toolbar = new VisualEl</sceneview>…